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Imma just ignore the gap in posts...

So I went to the Austin Game Developer's Conference yesterday. Was lots of cool stuff to see and do there. What's really exciting is that Bioware, White Wolf/CCP, and several other developers were there, and I got to talk to some reps from each place and found that what I was planning on doing to build my portfolio is exactly what they weigh the majority of their hiring decisions on: a short demo mod of a game. This is especially true of Bioware, who suggests that prospective writers design a short section for NeverWinter Nights. I've been planning on writing a mod for this game for a while, and hearing that that is exactly what they're looking for is very affirming.

One other thing that the trip finally made me realize is that my usual mode of just doing what I'm doing for class isn't going to cut it. I can't just read for class and play videogames, I need to start making mods, planning stories, and generally putting pen to paper (to write I actually have to write!? How novel!!). So that's what I'm going to do. I gotta start taking my own time to be creative instead of waiting for class projects to force me into that mode. In the past it's always seemed like such a duanting idea, but for some reason I feel that it won't be much of a switch anymore.

There's more that I can say, but that's all that's on my mind at the moment. Time for more studies.
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