In an earlier post I mentioned writing a Narrative Review for a contest hosted by the IGDA Writer's Association for the Austin Game Developer's Conference. Well, I and several others from the Guildhall "won" the contest and now have the opportunity to present at a poster session at the upcoming AGDC. This is an incredible opportunity to rub elbows with some of the Gaming Industry's big names and hopefully get my name out there to potential future employers.
This also means I get to fill this weekend trying to put together some kind of quick and dirty portfolio and hopefully show people what I can do (all while trying to finish up my whitebox for Sandy Petersen's Directed Focus Study class. Yay workload!). I'll try to get things started by posting a few things here ^^
Game Narrative Review
I won't post the full text here, but here is the poster I will be presenting on Wednesday September 15 from 12pm-1pm at the 2009 Austin Game Developer's Conference:

I'm actually rather proud of the design on this one. It's been a while since I've been able to apply those Graphic Design courses I took as a freshman and sophomore at ACU.
Next up:
Bedtime Stories
In the same post I mentioned doing the Game Narrative Review, I also mentioned working on a Fallout 3 mod. My "finished product" still has a few bugs, but it does show off my ability to build a play space, some fun storytelling, and my scripting skills. Eventually I'd like to revisit this one to fix the bugs, clean up what I've built, and maybe even add a new story for Simon to tell.
In order to play this mod, you must have the PC version of Fallout 3 installed. The mod file is on my page at www.fallout3nexus.com/downloads/file.php. My page over at TES Nexus also has a more detailed description, some screenshots, and a full rundown of some of the compatibility issues (patch 1.6 introduces some conversation bugs, so you may need to download and install the Unofficial Patch). TES Nexus has instructions on how to load the mod, but just in case: place the mod file in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data, and run the Fallout 3 launcher. From the launcher, select Mods, and check Bedtime Stories 1.0. If you don't have a saved game in Fallout 3, you'll have to play until you exit the vault. Otherwise, go to the outside of Vault 101, where a strange encounter will start you off on the Bedtime Stories quest.
Finally:
DM-Dharma
This is a multiplayer map for Unreal Tournament 3 and is loosely based on the Quake 3 map: The Longest Yard (aka DM-17). I chose an Asian theme for the map, and created a "mountain top temple" area for UT3's generic space marines to play in. I focused mainly on the visuals of this map, and I'm rather proud how it turned out. Of course it still needs some tweaking, especially in filling out the "non-playable" space (i.e. all the stuff that surrounds the level, but which you can't actually reach) and fine tuning the optimization. Still, I'm satisfied with it until I can catch the time to do the work needed to bring the level to its full potential.
Bah, enough rambling. In order to play the map you must have Unreal Tournament 3 installed on your computer. Then, download the map at www.filefront.com/14514647/DM-DM17RTM_Br annan.ut3. Once you have the map file, place it in (My) Documents > My Games > Unreal Tournament 3 > UT Game > Published > Cooked PC > Custom Maps, and run Unreal Tournament 3. From the main menu, select Instant Action, then select the Death Match gametype and my map should be at the bottom of the maplist with the name DM17RTM. Set the game up however you'd like and hop right in!
Well, that's all the major stuff I've been working on the past few months. Of course, I've done a lot more including some basic models in 3ds Max; extensive documentation including full GDDs, LDDs, Level Abstracts, and even some basic business plans; a basic 2D game demo using TorqueX 1.0; and I have the beginnings of a Single Player Gears of War level in the works. I'm working hard and at a mile-a-minute pace, so check back with me in a few months when I can catch the time to post the stuff I'm working on now. Trust me: you ain't seen nothin' yet!
~Ozyda
This also means I get to fill this weekend trying to put together some kind of quick and dirty portfolio and hopefully show people what I can do (all while trying to finish up my whitebox for Sandy Petersen's Directed Focus Study class. Yay workload!). I'll try to get things started by posting a few things here ^^
Game Narrative Review
I won't post the full text here, but here is the poster I will be presenting on Wednesday September 15 from 12pm-1pm at the 2009 Austin Game Developer's Conference:

I'm actually rather proud of the design on this one. It's been a while since I've been able to apply those Graphic Design courses I took as a freshman and sophomore at ACU.
Next up:
Bedtime Stories
In the same post I mentioned doing the Game Narrative Review, I also mentioned working on a Fallout 3 mod. My "finished product" still has a few bugs, but it does show off my ability to build a play space, some fun storytelling, and my scripting skills. Eventually I'd like to revisit this one to fix the bugs, clean up what I've built, and maybe even add a new story for Simon to tell.
In order to play this mod, you must have the PC version of Fallout 3 installed. The mod file is on my page at www.fallout3nexus.com/downloads/file.php. My page over at TES Nexus also has a more detailed description, some screenshots, and a full rundown of some of the compatibility issues (patch 1.6 introduces some conversation bugs, so you may need to download and install the Unofficial Patch). TES Nexus has instructions on how to load the mod, but just in case: place the mod file in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data, and run the Fallout 3 launcher. From the launcher, select Mods, and check Bedtime Stories 1.0. If you don't have a saved game in Fallout 3, you'll have to play until you exit the vault. Otherwise, go to the outside of Vault 101, where a strange encounter will start you off on the Bedtime Stories quest.
Finally:
DM-Dharma
This is a multiplayer map for Unreal Tournament 3 and is loosely based on the Quake 3 map: The Longest Yard (aka DM-17). I chose an Asian theme for the map, and created a "mountain top temple" area for UT3's generic space marines to play in. I focused mainly on the visuals of this map, and I'm rather proud how it turned out. Of course it still needs some tweaking, especially in filling out the "non-playable" space (i.e. all the stuff that surrounds the level, but which you can't actually reach) and fine tuning the optimization. Still, I'm satisfied with it until I can catch the time to do the work needed to bring the level to its full potential.
Bah, enough rambling. In order to play the map you must have Unreal Tournament 3 installed on your computer. Then, download the map at www.filefront.com/14514647/DM-DM17RTM_Br
Well, that's all the major stuff I've been working on the past few months. Of course, I've done a lot more including some basic models in 3ds Max; extensive documentation including full GDDs, LDDs, Level Abstracts, and even some basic business plans; a basic 2D game demo using TorqueX 1.0; and I have the beginnings of a Single Player Gears of War level in the works. I'm working hard and at a mile-a-minute pace, so check back with me in a few months when I can catch the time to post the stuff I'm working on now. Trust me: you ain't seen nothin' yet!
~Ozyda
